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JackSmack
Ok... May I please have my pants back now? It's cold out here.

David Fulton @JackSmack

Male

Tabletop Game Dev

Orlando, Florida

Joined on 11/11/04

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JackSmack's News

Posted by JackSmack - January 31st, 2011


Howdy! I have some exciting news. I had an idea and posted it to quirky.com which is a product development website, and it was chosen to be developed! That means I will see residual income from it for a long long time which is awesome.

I have a new idea up right now for a big ass water gun but I need you to help me out by voting for it here...
http://www.quirky.com/ideations/53434

If you have any way to improve the idea please share it. Thanks!

I also participated in the Global Game Jam this weekend it was pretty fun but it was hard since my team had never made games before. It was exciting and I learned a lot though!

Help me make a kick ass water gun!


Posted by JackSmack - January 19th, 2011


Howdy folks, I've been over on another site called Quirky and I've put up an invention idea that I need to get some votes for. It could mean me making a few extra bucks to have more time to put toward making games if I win so if you could please help me out by voting for my invention over there I would really appreciate it.

Here is a link
http://www.quirky.com/ideations/52688

I appreciate your help with this project. Currently I'm working on a freelance job so I can make some extra money but I really want to focus more on games and if this design gets your vote you might help me make more and better games.

I need your votes for this project.


Posted by JackSmack - January 10th, 2011


Hey everypeoples, this is odd...

So I saw Tom's post saying we should help out some guy making a locking pen design on Quirky.com. I did my dilligence and checked it out. Turns out Quirky is pretty cool so I submitted some ideas. One of them is doing rather well and it's something that I've wanted to see in stores for a while.

My idea is a plunger that has a toilet snake type rod hidden in the handle for those really stubborn clogs. I don't know why this idea caught on there but it has and it's currently in the top ten most popular on the site.

Here is a link. http://www.quirky.com/ideations/52051 If you can help me out and go vote for it I would appreciate it.

Help me with a new toilet plunger design on Quirky.com please.


Posted by JackSmack - January 7th, 2011


Ok, so first off. I'm trying to use Twitter a bit more this year.... I know, I know I've got my finger on the pulse of the internet jumping on this bandwagon about 6 years late... but hey I'm an old fart.

Follow me and I will lead you home. Twittah Linky

Moving on. BearBound has been a good success! I'm glad that some of you liked it, some of you played it and thought it was to easy, and some of you accidentally clicked on it while trying to get to some mature content.

http://www.newgrounds.com/portal/view/
557910

It was made in just a few days with TurkeyOnAStick and just in case you didn't know already it was his first game! So BRAVO to him. Also to ChartsOverHearts for the swell music. It really gave the game a good feeling and set the tone we were going for with the game.

I recommend game jams to anyone who is stuck in the middle of a huge project, take a break and work your ass off. It's not nearly as big a commitment as the big game you are working on and you might end up in the featured box apparently. (Way to surprise us with the featured box Tom... nearly wet myself giggling about it.)

Tom is getting on the Game Jam bandwagon in a big way, and the Global Game Jam is at the end of this month. So Game Jams are going to be huge this year. Don't be a puss, try one you will like it.

A few bits of advice though... I've done a couple of them now.

Keep your scope small yet expandable. I can sit down for 30 seconds and come up with a brand new game design that would take me years to complete. It took us 3 hours of diliberation to narrow down our scope to what BearBound finally became.

Remember an hour of planning saves 3 hours of development. Every team is different, when you get your team don't just rush in. Your first objective is to assess your teams strengths and weaknesses. And come up with a game design you are all confident you can complete.

If a team leader doesn't just happen naturally someone needs to step up. This will usually be the main designer or the programmer, sometimes that's the same person. This doesn't mean they shouldn't listen to any ideas, their job is to listen to the best ideas and work to make sure everyone is making progress toward making those ideas functional.

DON'T PANIC! Try to get some sleep. You will actually accomplish more and it will be better work. If the game doesn't get completed it's not a problem, you learned from the process. Just don't make yourself sick. You should work every waking moment you are able to but rest is an important part of working.

A member or two of your team doesn't show up sometimes. Ya it happens. Both of my NG Jams have had this trouble. We still made a good game each time, it just took a bit more creativity and adjustments to the scope of the game to accommodate the amount of man hours we had available.

Just remembering those pieces of advice should get you through a Game Jam unscathed.\

In other news, my Dad is doing very well, they are going to keep an eye on him to make sure the cancer doesn't come back but things look very good for him. So if your parents are over 50 and you give a rat's ass about them make sure they get a colonoscopy as often as their doctor recommends. It saved my Dad's life.

ALSO to anyone down in the San Franscisco area, I'm wanting to come out to FGS and possibly GDC this year but I'm awfully strapped for cash. If anyone has some space I could crash on or would like to donate to my "Go to that frickin' hilly place that gave me blisters the size of watermelons" fund I'm accepting your pity, I mean donations.

I'm already planning on heading out and working on a Habitat for Humanity house the weekend before FGS to save money on the ticket and do a little good. So I just need to fund the rest of the trip somehow, hopefully someone famous saw BearBound and loves my games and wants to give me some dough or something. Heck I don't care.

Here is some more random crap:

For new years, I was eating a leftover dry tasteless ham sandwich while my wife danced exuberantly to the second time she watched the New kids/Backstreet boys concert that aired that night... Exuberantly isn't a good thing sadly, she looked kinda well... yeah, I don't like the backstreet boys or new kids so I guess I'm jaded.

Jacksmack.com is now incorporated! That's big news, just got the letters in the mail this week. Jacksmack Inc. is official. Woo hoo!

Oh, also mortgage companies are dicks... remember that. Get that tattooed on your body somewhere, like that freak in Memento. On your thumb or something so you see it when you sign any papers they give you.

Oh and check out this lady who eats toilet paper. She wants to stop her odd addiction... well national celebrity for eating toilet paper has gotta do it I think.

Anyway I love you guys and please remember... It's dangerous to go alone, follow me... on twittah!

Got the Twittah... I think it's contagious.  How to Game Jam, and other news.


Posted by JackSmack - December 25th, 2010


I got a great gift. My Dad was diagnosed with colon cancer this November. He just happened to request a colonoscopy and they found it. This was his first colonoscopy, so if your parents are over 50 remind them to get one... When they found the cancer they preformed surgery and took out 13 inches of his large intestine.

It turns out that he had the most aggressive form of cancer and they needed to check if the cancer had spread to his lymph nodes. So they took 42 of them out and tested them. Every one of them came back negative. So he doesn't need chemotherapy.

I got my Dad's health this Christmas, and little else. This year has made me realize how important family is since I live 500 miles away from them. I hope that no one takes family for granted and that you all had a great Christmas.

I got my Dad's health for Christmas!


Posted by JackSmack - November 30th, 2010


Howdy everypeoples!

I'm looking for a solid background artist and animator who is willing to work with me on a rather large project. I'm wanting to put together a team and some solid concept art for the game I'm writing and do a Kickstarter campaign to fund the development. I would like to have an artist in mind to work with me before trying kickstarter so I know how much money is needed for us to stay afloat while developing the game.

The game will have the humorous feel of the old Lucas Arts games Day of the Tentacle, or Sam and Max Hit the Road. If you don't have any clue what I'm talking about when I give you those titles well... do some research if you want to be taken seriously.

The goal with this game will be to sell it as a downloadable game like Mechinarium. NOT a free online flash game, though there will more than likely be a demo that will be released. I'm currently writing the script and plotting out all the puzzles.

I have a rough story arc that spans several games (episodes), and if the first game does well then it would grow from there.

I have just incorporated my company and I'm really taking this seriously. Money will of course be tight but being a productive part of the team would entitle you to a percentage of the revenue from game sales.

So if you are a fantastic artist who isn't in high school, or going to college soon or whatever, and you are willing to help me with a project that will take several months of work and doesn't pay very well up front let me know. I would love to take a look at your artwork here on Newgrounds or Deviant art and let you know what I think.

I have a few other projects that I'm finishing up soon and the first thing that will be needed is some concept art to show in the Kickstarter campaign. Also having the ability to record a bit of video of yourself and send it to me would be awesome. SUPER DUPER EXTRA bonus points if you live near Chicago.

As a sample of what I'm looking for here is some concept art from a game called Torchlight. I find that this style, perhaps a bit more simplified will be what we will be going after. I didn't draw this art, I just don't want to post to much about the game online yet if I can help it so I'm using this as an example of the style I would prefer.

I hope to hear from you.

Here is a link to a larger version of this image.

Looking for a background artist to join my team. (Hopefully a paid job.)


Posted by JackSmack - September 27th, 2010


I'm looking for an artist with a good amount of time that wants to help me make a cartoony horror game. It may or may not be a Halloween game.

It's a little complicated but just think a silly version of eternal darkness for the game cube and you will have an ok idea of what the game will be.

The are will be on an isometric grid and you will need to be ok with doing tiles. If you are interested let me know through a PM here on Newgrounds, with some samples of your previous work. This would be a project that you would need to start pretty quickly so if you are open and ready to go schedule wise you will stand a better chance.

I have a base engine done but I have other projects I have to finish that take priority. I may or may not get the game completed before Halloween just a heads up on that.


Posted by JackSmack - September 15th, 2010


I raged for quite a while when Steve Jobs broke my heart and said we couldn't put flash on the iPhone.

Now that the rules have been relaxed and flash is now aloud on the iPhone app store, I have reinstated my original plan.

I got my iPhone today and I ordered Web Design Premium CS5.

I needed some good news and the fact that I can make apps and try my hand at a new market is really exciting to me.

I have already made a test 'hello world' app and it works fine. The tricky part is that normal ads are not allowed in the flash games. So I'm thinking that I will make a free version with ads to the pay version of the game in it.

If anyone has a finished app that they would like published let me know if I can help you. I have already signed up for all the subscriptions that are needed and whatnot. Lets just say it's been a VERY expensive week for me.

Still I'm happy that I can look forward to making the apps as soon as I get my current projects completed. I have some awesome projects I'm working on with a few cool people right now so I can't pump out an app till after Halloween or so I think.

Anyone else taking the plunge into Flash iPhone apps?

OH, And by the way. If you are a Flash Animator living in or around Chicago and would be interested in working with me to make some awesome games over the next year PM me and show me your stuff.

CS5 is in the mail and I have an iPhone... Lets boogie.


Posted by JackSmack - September 7th, 2010


Hey everypeoples! Don't forget International Talk Like A Pirate Day is September 19th!

I'm wondering if there will be a small contest here on Newgrounds to commemorate it?

I haven't heard anything and it's sneaking up on us.

Also... I am looking into starting a HUGE project soon more on that later, though it will hopefully be really awesome when it's done.

Ok Bai!

International Talk Like A Pirate Day is September 19th!


Posted by JackSmack - August 25th, 2010


Hey everypeoples.

I just got interviewed by the team over at Addicting Games and I have been featured on their blog. If you are interested in reading a bit about me and my take on making flash games full time you should go over and take a look. It isn't a ton of info but it might let you know the path I have taken a little better.

http://blog.addictinggames.com/2010/08 /developers-corner-david-fulton/

OH, and I found some awesome stuff about Bump Mapping in flash I'm going to be trying out on one of my next games. Hopefully I can get it working cause it would be awesomeness.

http://www.derschmale.com/2008/05/17/2 d-bumpspecular-mapping/

I got interviewed by Addicting Games.