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JackSmack

19 Game Reviews

7 w/ Responses

Kinda buggy

Hey nice look on the game. But the second time I died the game bugged and wouldn't restart. I think the transitions are extremely slow as well. You have a lot of potential here if you work out the kinks though.

I like it simple yet with a twist

I really like this game. I think the graphics are a bit rough around the edges still but I really think it is good.

I was wondering if you would mind if I hosted it on my website?

engine from flashkit but good job.

You made it your own that is good but I saw that engine on flashkit. It was open for download. you do let people change the look of the game but you really should give credit to the person who programmed the pingpong game. I mean what if you programmed it?

Sneifo responds:

Umm. this isn't downloaded engine, I have coded everything.

This is a FLASH KIT tutorial...

HERE GUYS TAKE A LOOK AT THIS!
Go to
.flashkit. com
/movies/Games/MoonLand-DED_otMO-7868/index.php

Just a copy of the game on flashkit he didn't even change the graphics.

This game was released on flash kit in at least September 2000...

Wade is getting an email.

Dang... I've been working on one of these...

lol I've been working on one of these for a while now... it's awesome that you have front page for this. Mine is a little different but it's alot the same... you had some great ideas in there... Great job.

Hey nice tutorial!

I've seen 2 of your tutorials on here they are well done.. but there are just a few problems... mainly simiple things... with this tutorial It would be really cool to show ALOT of different poses... the samuri looks cool but he could be in a much more exciting pose. you talk about the parts of the body but don't touch on perspective very much... The drawing was good but could be alot better if it wasn't so symetrical... would be more interesting to look at.

PureCarnage responds:

I'll play around w/ a few more, hopefully dish out something really noteworthy.

you asked I did my best...

a = arm._y-_ymouse;
b = arm._x-_xmouse;
angleA = Math.atan2(a, b);
degrees = angleA/(Math.pi/180);
setProperty ("arm", _rotation, degrees);

I believe that will work... If not... play with it...

peanut-mx responds:

Thanks for your help

Good work!

I really think this is Very well done! I can appriciate the trouble that went into coding this. I applaud you. I would have like a little bit more entertaining things happening... like on the lvls have different designs.. as you work deeper into the sewers, or something. This is great. Keep up the good work.

Ok... May I please have my pants back now? It's cold out here.

David Fulton @JackSmack

Male

Tabletop Game Dev

Orlando, Florida

Joined on 11/11/04

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